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About Seeking Home

Seeking Home is a 2.5D cinematic puzzle-platformer set in the wilderness of Northern Sweden. Play as a cat trying to reunite with her lost human in a world where machines have taken over. Navigate your way through the terrain, explore objects and solve physics-based puzzles to identify your human's tracks and evade patrolling droids.

 

With an emphasis on visual storytelling, the narrative unfolds through atmosphere, movement and music.

Narrative 

Viji the cat heads out in the northern wilderness to find

her kidnapped young owner. Through visual clues,

following his smell and curiosity, she makes her way

through forests and small-town ruins to reunite with him.

The full story that ultimately unfolds is what really

happened to the humans of the town of Sorsele, and

why. A finished game will hold multiple storylines,

interconnecting in the end. Details are uncovered

through the environment, flashbacks and perspective

shifts.

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Core game loop

  • Exploration: Navigate through hand crafted environments using your senses.

  • Puzzle-Solving: Manipulate objects, find hidden triggers, deactivate traps, or create pathways.

  • Encounter: Utilize stealth and evasion tactics to avoidenemy detection.

  • Story Progression: Uncover pieces of the game's narrative.

Gameplay structure

  • Explorative pacing with layered puzzles.

  • Cinematic cutscenes integrated with real-time control.

  • Tension without combat (low combat): The challenge comes from evasion, puzzle-solving and timing. 

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Pre-production progress

Concept and vision

The idea for Seeking Home took shape. Moodboards, style guide, narrative and characters were created and modeled. Our core game play mechanics were set. A level was built and assets and coding were being made. Experimentations with animations and sound started. Storyboards for cutscenes were created. 

Prototyping

A playable prototype is being built to be used as proof of concept. Both internal and external testing is now taking place and feedback is being implemented. We are currently applying to events to seek investment and gain insights to get a better understanding of how our project is received and what can be improved. 

Feedback implementation

Based on our insights from external sources and advice from experienced testers, we create a plan for how to polish our project.

Polishing

Once implemented, we better animations, camera, set dressing, mechanics and fix bugs. We also polish how we present our project and continuously update our progress via our socials.

Pitch

We pitch and repeat the process as many times as necessary to secure investment and eventually being able to create our full game.

Support us

We remain agile and open-minded, happy to evolve our

direction to embrace great strategies and new ideas.

We are constantly striving to refine both our vision and

ourselves. If you wish to support our project, please click below.

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