
About Seeking Home
Seeking Home is a 2.5D cinematic puzzle-platformer set in the wilderness of Northern Sweden. Play as a cat trying to reunite with her lost human in a world where machines have taken over. Navigate your way through the terrain, explore objects and solve physics-based puzzles to identify your human's tracks and evade patrolling droids.
With an emphasis on visual storytelling, the narrative unfolds through atmosphere, movement and music.
Narrative
Viji the cat heads out in the northern wilderness to find her kidnapped young owner. Through visual clues, curiosity and following his smell, she makes her way through forests and small-town ruins to reunite with him.
The full story that ultimately unfolds is what really happened to the humans of the town, and why. A finished game will hold multiple storylines, interconnecting in the end. Details are uncovered through the environment, flashbacks and perspective shifts.


Core game loop
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Exploration: Navigate through hand crafted environments using your senses.
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Puzzle-Solving: Manipulate objects, find hidden triggers, deactivate traps, or create pathways.
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Encounter: Utilize stealth and evasion tactics to avoid enemy detection.
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Story Progression: Uncover pieces of the game's narrative.
Gameplay structure
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Explorative pacing with layered puzzles.
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Cinematic cutscenes integrated with real-time control.
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Tension without combat (low combat): The challenge comes from evasion, puzzle-solving and timing.

Pre-production progress
Concept and vision
The idea for Seeking Home took shape. Mood boards, style guide, narrative and characters were created and modeled. Our core game play mechanics were set. A level was built and assets and coding were introduced. Experimentations with animations and sound started. Storyboards for cutscenes were created.
Prototyping
A playable prototype is being built to be used as proof of concept. Both internal and external testing is now taking place and feedback is being implemented. We are currently applying to events to seek investment and gain insights to get a better understanding of how our project is received and what can be improved.
Feedback implementation
Based on our insights from external sources and advice from experienced testers, we create a plan for how to polish our project.
Polishing
Once implemented, we better animations, camera, set dressing, mechanics and fix bugs. We also polish how we present our project and continuously update our progress via our socials.
Pitch
We pitch and repeat the process as many times as necessary to secure investment and eventually being able to create our full game.

FAQ
Who is developing Seeking Home? Seeking Home is created by a small independent team formed by artists and developers.
What is your background as a team? The team is a mix of people from both education and industry backgrounds, working together to gain experience and have fun.
What is your main strength as a team? The team’s core strength is visual development, concept art, and 3D production, which has strongly shaped the game’s identity and direction.
Is the team working full-time on the project? The project is currently in early-stage production and driven purely by passion, where the team works without salaries.
Do you use generative AI to create Seeking Home? No, we do not. Our team uses skilled artists to create our concept, models and artworks. We do not believe in using generative AI for our project as we value our craftsmanship and creativity.
What engine is it being built in? The game is being developed in Unreal Engine 5.
When will Seking Home be released? There's currently no ETA for Seeking Home, but we aim to deliver a playable prototype during 2026.
What stage of development are you in? The game is in early development with a soon playable prototype focusing on core movement, puzzles and visual direction.
Where can I follow the development progress? You can follow our updates here on the website, as well as on our social media . You will soon be able to get updates on Steam too.